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Mahsulot tavsifi

CONTENT INTRODUCTION………………………………………………………....3 Chapter 1: Digital Platforms and Software 1.1. Interactive Language Learning Apps…………………………………..5 1.2. Online Language Learning Platforms………………………………….8 1.3. Virtual Classroom Software……………………………………………11 Chapter 2: Multimedia and Interactive Resources 2.1. Video-based Language Learning Resources…………………………..14 2.2. Gamified Learning Platforms………………………………………….17 2.3. Interactive Language Learning Websites……………………………...19 Chapter 3: Classroom Tools and Techniques 3.1. Language Learning Management Systems (LLMS)…………………..22 3.2. Classroom Response Systems…………………………………………24 3.3. Language Learning Games and Activities…………………………….27 CONCLUSION…………………………………………………………...30 REFERENCES…………………………………………………………...32    

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